Divinity: Original Sin II | |
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Developer(s) | Larian Studios |
Publisher(s) | Bandai Namco Entertainment[a] |
Director(s) | Swen Vincke |
Producer(s) | Octaaf Fieremans |
Programmer(s) | Bert Van Semmertier |
Artist(s) | Joachim Vleminckx |
Writer(s) | |
Composer(s) | Borislav Slavov |
Platform(s) | |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One, alongside an enhanced edition for Windows, in August 2018, and for macOS in January 2019. The game received universal acclaim, with many critics praising its complexity and interactivity, considering it to be one of the best role-playing games of all time. It was also a commercial success, selling over a million copies in two months.
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Gameplay[edit]
As with Divinity: Original Sin, players can play fully solo with only one character in their party or with up to three others.[1] Several pre-made characters with backstories are available to the player. Players are also able to create a custom character and choose their stats, race, gender, and origin story at the start of the game.[2] They can recruit up to three companions to assist them although mods in the Steam Workshop exist which increase the maximum number of party companions. Companions in your party are fully playable, and will potentially have different interactions with the environment and NPCs than the player character. Players are able to split up and individually control their party members, leading to potentially complex battle tactics, as well as excellent role-playing opportunities. The game features both on-line and local multiplayer modes, both competitive and cooperative.[3] A skill crafting system allows players to mix and change their skills.[4] The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.[5]
Plot[edit]
The game is set on the fantasy world of Rivellon, centuries after the first Divinity. Living beings on Rivellon have a form of energy known as Source, and individuals called Sourcerers can manipulate Source to cast spells or enhance their combat abilities. The Seven Gods of Rivellon had given up a portion of their collective Source power and infused it into a person, Lucian, who became what is known as the Divine, whose role is to use his powers to hold back the Void. However, Lucian died before the start of the game, which weakened the Veil between the Void and Rivellon, and monstrous creatures of the Void known as Voidwoken are beginning to invade Rivellon. Voidwoken are drawn to the use of Source, which has led to the persecution of Sourcerers, primarily by an organization called the Divine Order, whose Magisters enforce their will. The Void is also home to a dark deity known as the God King. At the start of the game, the player character is a Sourcerer who is captured by the Divine Order and sent to an island fortress known as Fort Joy. Fort Joy is a prison for Sourcerers, ostensibly to cure them of their Source powers, but in actuality 'purging' the Sourcerers to turn them into mindless husks. During the journey to Fort Joy, a gigantic Kraken Voidwoken attacks and sinks the ship, but the player character is saved from drowning by a mysterious voice, who calls the player 'Godwoken'.
Awakening on the shores of Fort Joy, the Godwoken witnesses the brutal regime of the Divine Order on the island, led by Lucian's son Bishop Alexandar and his chief enforcer Dallis. The Godwoken also learns of a tyrannical Sourcerer king called Braccus Rex, who had lived and died around 1000 years ago. The Godwoken escapes from the fortress and visits the Hall of Echoes, the realm of the Seven Gods, where the Godwoken encounters one of the Seven. The God explains that he or she was the mysterious voice that rescued the Godwoken from drowning, and that the Godwoken must become the next Divine. This is because the weakened Veil has allowed the Void to enter Rivellon, and the Gods' powers are somehow being drained. Therefore, the ascension of a new Divine is essential to hold back the Void.
The Godwoken escapes from The island, but Dallis intercepts the Godwoken during their journey, aided by a mysterious hooded figure called Vredeman, who uses powerful Source spells. However, the Godwoken manages to get away.
The Godwoken sails to the island of Reaper's Coast, which is also under Divine Order control. There, the Godwoken gradually expands their Source powers until they achieve mastery of Source. The Godwoken also encounters their God again, who instructs the Godwoken to the Well of Ascension, where the Godwoken will be able to absorb enough Source to become Divine. During their time on Reaper's Coast, the Godwoken also learns that Dallis and the Magisters have excavated the Aeteran, a powerful artifact with an infinite capacity for purging Source. Additionally, the Godwoken encounters an immortal being called Aeterna. Aeterna claims that she is a member of a race known as Eternals, who were the original denizens of Rivellon. The Seven Gods were themselves Eternals, but they craved the power to rule as gods. To accomplish this, the Seven betrayed the other Eternals and banished them to the Void, and then created the mortal races of Rivellon in their own likeness, from whom the Gods would be able to drain large amounts of Source and become supremely powerful.
The Godwoken sails to the Nameless Isle where the Well of Ascension is located. There, they learn that the Eternals in the Void have become the Voidwoken, and that the king of the Eternals before their banishment is the deity now known as the God King. Furthermore, the God King and the Voidwoken intend to return to Rivellon and reclaim their rightful home. The Godwoken makes their way to the Well, but before they can absorb the Source within and become Divine, Dallis appears with the Aeteran and destroys the Well. The Godwoken's failure to become Divine enrages their God, who attacks the Godwoken in desperation, but the Godwoken defeats their God.
The Godwoken pursues Dallis to the Tomb of Lucian, located in the harbor city of Arx, but finds that Lucian is alive in it. Lucian reveals that he faked his death and hid in his tomb, and it is he, and not the Void, that has been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, which will finally bring peace to the world. Dallis, who is secretly an Eternal, has been aiding Lucian. To this end, she has resurrected Braccus Rex, who has been serving Dallis under the name of Vredeman.
Braccus Rex breaks free of Dallis's control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After Braccus Rex is defeated, the Godwoken can choose from several endings, such as ascending to become the next Divine, purging all Source from Rivellon, releasing the Source and the powers of Divinity to the world, or allowing the God King to return to Rivellon and restoring the land to Eternal rule.
Development[edit]
The game was first announced on August 12, 2015.[6] It was announced that the game would launch on Kickstarter on August 26.[7] The game reached its $500,000 goal on Kickstarter in less than 12 hours.[8][9] Some of the stretch goals were reached before they were even announced.[10] In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game.[11] The game's music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.[12]
The game was released for early access for Microsoft Windows on September 15, 2016,[13] and was fully released out of it on September 14, 2017.[14] Despite a power outage in Ghent on the day of launch, the location of Larian's development studio, the game was successfully released and shortly had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time.[15][16] In addition to a free 'enhanced edition' update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on August 31, 2018.[17][18][19] It was also released for macOS on January 31, 2019.[20]
Reception[edit]
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Divinity: Original Sin II received 'universal acclaim', according to review aggregatorMetacritic.[21] Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time.[26][27][28][29][34][35][33] Rick Lane of Eurogamer considered it a 'masterpiece', thinking it would be many years before he could play another RPG that was even close to being 'that rich with choice and charisma'.[36] Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.[37] Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre.[28] GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication's history to achieve that.[27] Mike Williams of US Gamer called it the 'pinnacle' of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat.[31]Metro called it one of the best computer role-playing games ever, praising its level of complexity, flexibility, and interactivity.[33] Janine Hawkins of Polygon was less positive than most, calling it 'stunningly ambitious', but that it failed to 'pull all its pieces together'.[30]
A month after release, the game sold over 700,000 copies, with over a million sold by November 2017.[38][39] The game was nominated for 'Best Role-Playing Game' at The Game Awards 2017;[40] it was also nominated for 'Game of the Year' and 'Best Story', and was a runner-up for best PC game and best RPG at IGN's Best of 2017 Awards.[41][42][43][44] The game also received a nomination for 'Best PC Game' at Destructoid's Game of the Year Awards 2017.[45] The staff of PC Gamer voted it as their game of the year for 2017, where it was also nominated for the 'Best Co-Op Game' award.[46] The staff of GameSpot voted it as their fifth best, while Eurogamer ranked it 11th on their list of the 'Top 50 Games of 2017'.[47][48][49] Readers and staff of Game Informer gave it the 'Best PC Exclusive', 'Best Turn-Based Combat', and 'Best Side-Quests' awards,[50][51][52] and also placed it second for the 'Best Co-op Multiplayer' award.[53] The game was also nominated for 'Role-Playing Game of the Year' at the D.I.C.E. Awards,[54] for 'Game Engineering' and 'Game, Franchise Role Playing' at the NAVGTR Awards,[55][56] and for 'Best Sound Design for an Indie Game' and 'Best Music for an Indie Game' at the Game Audio Network Guild Awards;[57] and won the award for 'Multiplayer' at the 14th British Academy Games Awards.[58] It was also nominated for 'Music Design' and 'Writing or Narrative Design' at the 2018 Develop Awards.[59] The PlayStation 4 and Xbox One versions were nominated for 'Best RPG' at the 2018 Game Critics Awards,[60][61] and won the award for 'Best Role-Playing Game' at Gamescom 2018, whereas its other nomination was for 'Best Strategy Game'.[62][63]
References[edit]
- ^Larian Studios self-published the Steam versions for Windows and macOS
- ^Larian Studios (September 10, 2015). 'Kickstarter Update 7: Stretch goal unlocked... and new stretch goals announced!'. Larian Studios. Retrieved September 10, 2015.
- ^Marks, Tom (August 26, 2015). 'How your Divinity: Original Sin 2 character choices affect everything you do'. PC Gamer. Retrieved August 31, 2015.
- ^Van Allen, Eric (August 26, 2015). 'Divinity: Original Sin 2 Brings Competitive Multiplayer and Raining Blood to Kickstarter'. Paste Magazine. Retrieved August 31, 2015.
- ^Smith, Adam (August 26, 2015). 'Divinity Original Sin 2's Competitive Roleplaying And Diverging Narratives Are Boldly Inventive'. Rock, Paper, Shotgun. Retrieved August 31, 2015.
- ^Futter, Mike (April 23, 2016). 'Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction'. Game Informer. Retrieved April 24, 2016.
- ^Potter, Matt (August 12, 2015). 'Divinity: Original Sin 2 Announced'. IGN. Retrieved August 31, 2015.
- ^Senior, Tom (August 12, 2015). 'Divinity: Original Sin 2 Kickstarter launches later this month'. PC Gamer. Retrieved August 31, 2015.
- ^Makuch, Eddie (August 27, 2015). 'Divinity: Original Sin 2 Reaches Funding Goal in Less Than 12 Hours'. GameSpot. Retrieved August 31, 2015.
- ^Potter, Matt (August 27, 2015). 'Divinity: Original Sin 2 Kickstarter Funded in 12 Hours'. IGN. Retrieved August 31, 2015.
- ^Pereira, Chris (August 28, 2015). 'Divinity: Original Sin 2 Reaches Stretch Goals Before They're Even Announced'. GameSpot. Retrieved August 31, 2015.
- ^Yin-Poole, Wesley (August 13, 2015). 'Larian heads back to Kickstarter for Divinity: Original Sin 2'. Eurogamer. Retrieved August 31, 2015.
- ^Chalk, Andy (February 11, 2016). 'Crysis, Ryse: Son of Rome composer joins Divinity: Original Sin 2 team'. PC Gamer. Retrieved February 11, 2016.
- ^Donnelly, Joe (September 15, 2016). 'Divinity: Original Sin 2 is out now on Early Access'. PC Gamer. Retrieved September 15, 2016.
- ^Chalk, Andy. 'Divinity: Original Sin 2 will leave Early Access in September'. PC Gamer. Retrieved May 24, 2017.
- ^Chalk, Andy (September 16, 2017). 'Divinity: Original Sin 2 claims top spot on Steam despite a very unlucky launch day'. PC Gamer. Retrieved September 18, 2017.
- ^Brown, Fraser (September 17, 2017). 'Divinity: Original Sin 2 boasts over 75,000 concurrent players on Steam'. PC Gamer. Retrieved September 18, 2017.
- ^Hussain, Tamoor (April 5, 2018). 'Divinity: Original Sin 2 Coming To PS4 And Xbox One'. GameSpot. Retrieved April 5, 2018.
- ^Wilde, Tyler. 'Divinity: Original Sin 2 Definitive Edition is out now as a free update'. PC Gamer. Retrieved August 31, 2018.
- ^Developed by Larian Studios. 'Divinity: Original Sin 2 – Definite Edition'. Filmoria.co.uk. Retrieved August 31, 2018.
- ^'Award-winning Divinity: Original Sin 2 – Definitive Edition out now for Mac'. Retrieved February 1, 2019.
- ^ ab'Divinity: Original Sin II for PC Reviews'. Metacritic. CBS Interactive. Retrieved October 15, 2017.
- ^'Divinity: Original Sin II - Definitive Edition for PC Reviews'. Metacritic. CBS Interactive. Retrieved May 30, 2019.
- ^'Divinity: Original Sin II - Definitive Edition for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved May 30, 2019.
- ^'Divinity: Original Sin II - Definitive Edition for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved May 30, 2019.
- ^Hancock, Patrick (October 16, 2017). 'Review: Divinity: Original Sin 2'. Destructoid. Retrieved October 24, 2017.
- ^ abTack, Daniel (September 18, 2017). 'Divinity: Original Sin 2'. Game Informer. Retrieved September 22, 2017.
- ^ abcTodd, Brett (September 26, 2017). 'Divinity: Original Sin II Review'. GameSpot. Retrieved September 27, 2017.
- ^ abcJohnson, Leif (September 21, 2017). 'Divinity: Original Sin 2 Review'. IGN.
- ^ abBrown, Fraser (September 21, 2017). 'Divinity: Original Sin 2 review'. PC Gamer. Retrieved September 22, 2017.
- ^ abHawkins, Janine (October 13, 2017). 'Divinity: Original Sin 2 review'. Polygon. Retrieved November 17, 2017.
- ^ abWilliams, Mike (September 22, 2017). 'Divinity Original Sin 2 Review: Near Godhood'. US Gamer. Retrieved September 27, 2017.
- ^'Review: Divinity: Original Sin II'. hardcoregamer.com. September 28, 2017. Retrieved April 5, 2018.
- ^ abc'Divinity: Original Sin II review – god tier'. metro.co.uk. September 28, 2017. Retrieved October 28, 2017.
- ^Shive, Chris (September 19, 2017). 'Review: Divinity: Original Sin II'. Hardcore Gamer. Retrieved September 22, 2017.
- ^Cobbett, Richard (October 23, 2017). 'RPGs may never top Ultima 7, but Divinity: Original Sin 2 comes close'. PC Gamer. Retrieved October 24, 2017.
- ^Lane, Rick (September 22, 2017). 'Divinity: Original Sin 2 review'. Eurogamer. Retrieved September 22, 2017.
- ^Smith, Adam (September 21, 2017). 'Wot I Think: Divinity Original Sin 2'. Rock, Paper, Shotgun. Retrieved September 22, 2017.
- ^Donnelly, Joe (October 9, 2017). 'Swen Vincke on the future of Divinity: Original Sin 2, and the pros and cons of open development'. PC Gamer. Retrieved October 28, 2017.
- ^Chalk, Andy (November 28, 2017). 'Divinity: Original Sin 2 has sold one million copies'. PC Gamer. Retrieved November 28, 2017.
- ^Makuch, Eddie (December 8, 2017). 'The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year'. GameSpot. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Game of the Year'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Best PC Game'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Best RPG'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^'Best of 2017 Awards: Best Story'. IGN. December 20, 2017. Retrieved January 1, 2018.
- ^Carter, Chris (December 12, 2017). 'Nominees for Destructoid's Best PC Game of 2017'. Destructoid. Retrieved January 3, 2018.
- ^PC Gamer staff (December 8, 2017). 'Games of the Year 2017: The nominees'. PC Gamer. Retrieved January 1, 2018.
- ^PC Gamer staff (December 14, 2017). 'Game of the Year 2017: Divinity: Original Sin 2'. PC Gamer. Retrieved December 14, 2017.
- ^McDonell, Jess (December 18, 2017). 'GameSpot's Best Games Of 2017 #5: Divinity: Original Sin II'. GameSpot. Retrieved December 29, 2017.
- ^Eurogamer staff (December 29, 2017). 'Eurogamer's Top 50 Games of 2017: 20-11'. Eurogamer. Retrieved December 31, 2017.
- ^Game Informer staff (January 4, 2018). 'Game Informer's Best Of 2017 Awards'. Game Informer. Retrieved January 6, 2018.
- ^Cork, Jeff (January 4, 2018). 'Reader's Choice Best Of 2017 Awards'. Game Informer. Retrieved January 6, 2018.
- ^Wallace, Kimberley (January 7, 2018). 'The 2017 RPG of the Year Awards'. Game Informer. Retrieved January 7, 2018.
- ^Cork, Jeff (January 4, 2018). 'Reader's Choice Best Of 2017 Awards (Page 2)'. Game Informer. Retrieved January 6, 2018.
- ^Makuch, Eddie (January 14, 2018). 'Game Of The Year Nominees Announced For DICE Awards'. GameSpot. Retrieved January 20, 2018.
- ^'Nominee List for 2017'. navgtr.org. February 9, 2018. Retrieved February 16, 2018.
- ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018.
- ^'2018 Awards'. Game Audio Network Guild. Retrieved April 14, 2018.
- ^Makedonski, Brett (April 12, 2018). 'BAFTA names What Remains of Edith Finch its best game of 2017'. Destructoid. Retrieved April 13, 2018.
- ^MCV staff (May 21, 2018). 'Announcing the Develop Awards 2018 nominations shortlist'. MCV. Retrieved September 4, 2018.
- ^Faller, Patrick (June 28, 2018). 'E3 2018: Game Critics Awards Nominations Revealed: Anthem, Super Smash Bros. Ultimate Top The List'. GameSpot. Retrieved June 29, 2018.
- ^Watts, Steve (July 2, 2018). 'Resident Evil 2 Wins Top Honor In E3 Game Critics Awards'. GameSpot. Retrieved July 3, 2018.
- ^Ramée, Jordan (August 15, 2018). 'Gamescom 2018: Award Nominees Include Marvel's Spider-Man, Assassin's Creed Odyssey, And More'. GameSpot. Retrieved August 16, 2018.
- ^Keane, Sean (August 22, 2018). 'Gamescom 2018 award winners include Marvel's Spider-Man, Super Smash Bros. Ultimate'. CNET. Retrieved August 24, 2018.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Divinity:_Original_Sin_II&oldid=899530398'
Divinity: Original Sin 2 builds are key to a succesful adventure, and thankfully the game’s character system is one of the most versatile out there. It allows for a huge amount of creativity: rather than being locked into class roles, you allocate skills however you want, creating your own builds and classes.
Related: the ultimate battle – Divinity: Original Sin 2 vs tabletop RPGs.
If that wasn’t enough, the Lady Vengeance – your character’s nautical base of operations – houses an infinitely usable magical mirror that lets you reallocate your party’s skill points. We have been doing just that, playing around with the Magic Respec Mirror in the lower deck for what must be hours. As a result, we offer you some interesting Divinity Original Sin 2 build ideas for your next playthrough of this brilliant RPG.
The Weather Machine
- Attribute priority – Intelligence, Memory, Constitution, Wits
- Main skill categories – Hydrosophist and Aerotheurge
- Key skills – Rain, Hail Strike/Global Cooling, Electrical Discharge, Pressure Spike,
Learning how to use status effects is a direct path to success in Divinity 2. The Weather Machine build is specifically designed to keep your opponents struggling to mobilise with lingering ailments, most prominently Frozen and Stunned.
Use Rain to get your enemies moist, then use Global Cooling or Electrical Discharge to either freeze them solid or zap them into submission. Pressure Spike provides cheap and useful AoE damage and a way to keep fires under control. Picking up some healing and shielding skills, like Restoration and Armour of Frost, will help keep your teammates safe from your status storms. Consider spending some points into Polymorph and Geomancy as well for some extra survivability.
Ranged teams with good magic armour and magic armour regeneration do well with this build in their lineup, as they can resist and avoid the harsh AoE status effects. Also consider taking a Pyromancer along to neutralise the deadly pools of electrified water and ice with a fireball once you are finished with them.
Late-game additions – Ice Breaker adds an extra step to your freezing combo, exploding icy surfaces to deal extra damage, and Closed Circuit creates electrified clouds in a circle around you, giving you more resources to play with.
The Armoured Masochist
- Attribute priority – Constitution, Strength, Memory, Intelligence
- Main skill categories – Warfare and Necromancer
- Key skills – Shackles of Pain, Death Wish, Provoke, Guardian Angel
Why hurt your enemies when they can hurt themselves… by hurting you? It makes sense when you try it, believe us. Shackles of Pain is the X-factor here – it marks a target, causing it to take all the damage that you do. Charge in, mark the biggest, nastiest foes, then use Provoke to get its attention – every meaty strike it lands takes a chunk out of its own vitality.
Guardian Angel boosts this even more, as allies redirect their damage onto you, which gets redirected again onto your marked target. Death Wish makes use of your subsequent lost health with a massive damage boost.
For increased survivability, pick up Living on the Edge (you can’t be killed for two turns) and Blood Sucker (blood surfaces heal you – this can be made even better by picking up Raining Blood, which does what you would expect). Also consider throwing some points into Geomancer, Hydrosophist, or Polymorph for extra healing and armour regeneration.
The Armoured Masochist is best in a lineup of mostly ranged characters, so that it can command the attention of enemy melee units unopposed.
Late-game additions – Last Rites provides a last-ditch resurrection spell at the cost of a chunk of your vitality, and Overpower allows you to strip an opponent of their physical armour.
The One Mage Army
- Attribute priority – Intelligence, Memory, Strength, Wits
- Main skill categories – Summoning, and a bit of Necro, Geo, Hydro, Pyro, and Aero
- Key skills – Conjure Incarnate, Elemental Totem, Dominate Mind, Rallying Cry
This Divinity Original Sin 2 build gets by with a little help from its friends. One character suddenly becomes five, as Conjure Incarnate, Elemental Totem, and Raise Bloated Corpse create a small army of handy minions. Add in Dominate Mind to turn one of your enemies into an ally for a while and you have quite the devastating force.
![Ego Ego](https://img.futcoinsteam.com/ANd9GcRlOTZ7EUUhV92hk8anz8QAGeshWPseIu46216A4eGnLhqdtFahj7zVXB8:divinity-original-sin-2-wiki.jpg)
Conjure Incarnate and Elemental Totem get an extra skill and elemental damage if you summon them in a corresponding surface, so picking up at least one skill from each elemental magic school gives you a great deal of versatility. Rallying Cry and Cannibalise allow the mage to heal themselves using their nearby minions, so a close-range melee build works well here.
With a finger in every magic school, it is well worth picking up useful low-level skills. Favourable Wind (Aero) and Haste (Pyro) help close the distance and increase your AP pool. Restoration and Armour of Frost (Hydro) increase survivability, as does Fortify (Geo).
This build is effective in pretty much any party composition – in fact, a full team of summoners can command an absurd number of loyal magical foot soldiers.
Late-game additions – Door to Eternity prevents your creations from dying for a full two turns, and Totems of the Necromancer spawns a new minion with physical ranged attacks next to every enemy (living or dead).
The Master Trapper
- Attribute priority – Finesse, Constitution, Memory, Wits
- Main skill categories – Huntsman and Geomancer
- Key skills – Pin Down, Reactive Shot, Impalement, Worm Tremor
This Divinity build specialises in controlling a specific area, shutting down movement and dealing damage to all foes within it. Impalement and Worm Tremor keep your foes confined to a specific area of the map by either Crippling or Entangling them, and Reactive Shot lets you take automatic shots at any enemies rude enough to leave that area. Pin Down is a high-damage, single-target movement shutdown that’s handy when a melee enemy is causing problems.
For close-range survivability, Earthquake is the ultimate last ditch escape tool. It knocks down surrounding enemies and creates pools of slowing oil. Tactical Retreat is a quick and easy escape teleport, and applies haste to boot, increasing your AP on the next turn.
This build works well in almost any team comp, but you will need to be careful when applying your area control – the pools of oil they leave behind do slow your party down.
Late-game additions – Arrow Storm provides an AoE damage follow-up to your area control, and Living Wall can shut off enemy paths, forcing them to walk through your dangerous AoE effects.
The Neutraliser
- Attribute priority – Finesse, Wits, Constitution, Memory
- Main skill categories – Scoundrel and Polymorph
- Key skills – Tentacle Lash, Chicken Claw, Gag Order, Sleeping Arms
![Divinity Divinity](/uploads/1/2/4/7/124781582/181397970.jpg)
This build is all about shutting down your enemies’ offence. Tentacle Lash and Sleeping Arms apply Atrophy, which prevents foes from using their weapons. Gag Order destroys Magic Armour and applies Silence, preventing mages from casting spells. Chicken Claw turns your adversary into a chicken, which is as funny as it is useful.
Manoeuvrability and stealth are vital for this build, so make sure to take Chameleon Skin (gives invisibility), Spider Legs/Spread Your Wings, and Cloak and Dagger.
Late-game additions – Mortal Blow provides good old-fashioned massive damage, Flay Skin destroys Magic Armour and slashes resistances, and Apotheosis massively reduces the cost of Source magic. A powerful Divinity Original Sin 2 build, we are sure you will agree.
Those are our picks of the best Divinity: Original Sin 2 builds. Got any other ideas? Let us know what Divinity classes and builds you’ve used in the comments.
- Read More
- Divinity: Original Sin 2 PC review
- Divinity: Original Sin 2 builds
- Divinity: Original Sin 2 PvP